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Earth has been home to eight previous civilizations. Most human, some not so much. Each has risen, and fallen (or perhaps just sought greener pastures). All have left remnants and ruins behind. We, the children of the Ninth World, were left behind to play in their shadows, making a living off their broken and discarded toys.

Welcome to Numnera: In the Shadows of Xan'orak

Hello, and welcome to the Official Wiki page for Numenera: In the Shadows of Xan'orak.

This page will be relatively spartan, used mostly to provide articles for character creation and reference. This information will be limited (we can go into more detail in-game as needed), to respect the copyright owner.

Reference Articles:

Basics

Character Creation

Errata

Homebrew notes:

  • We will only be hosting humans, and mutant abhumans. Visitants, artificial intelligences and other abhumans will not be offered as PCs.
  • We will be using several of the main books/resources, as well as a few undisclosed, non-official resources. Knowledge or ownership of these books is not required to play. Current official sourcebooks in play:
    • Core Rulebook (2013)
    • The Devil's Spine (2013)
    • In Strange Aeons (2013)
    • Character Options (2014)
    • Cypher Chest (2014)
    • GM Intrusions & Special Effects (2014)
    • Injecting the Weird (2014)
    • Technology Compendium (2014)
    • The Ninth World Bestiary (2014)
    • Strange Creatures of the Ninth World (2014)
    • Weird Discoveries (2015)
    • Into the Night (2015)
    • The Ninth World Guidebook (2015)
    • Character Options 2 (2016)
    • Torment: Tides of Numenera (2016)
    • Ninth World Bestiary 2 (2017)
    • Into the Outside (2017)
    • Jade Colossus (2017)
    • The Strange (Core Rulebook — as a periphery)
    • Worlds Numberless and Strange (The Strange Rulebook — as a periphery)
    • The Strange Player's Guide (as a periphery)
    • Cypher System: Core Rulebook (as a periphery)
    • Cypher System: Predation (as a periphery)
    • Cypher System: Gods of the Fall (as a periphery)
    • Cypher System: Expanded Worlds (as a periphery)
  • All cyphers, artifacts, oddities, and mutations will be randomized to add an element of discovery to the process. I leave it to you to wrap your character around it.

Useful Websites

(Note: Not all resources at said websites will apply/be useful in this campaign)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License